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User Researcher, passionate about behaviours and building the right products. I 'stash' about research, self-development and education.
Gamification can boost engagement in a product if tied to the right motivation
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The biggest misperception about changing minds is that you need to do it at all. A lot of our behavior doesn’t reflect any conscious thinking; that’s why the best predictor of behavior is ease. It’s more powerful than motivation, price, quality, satisfaction, or intentions.
Ease makes ...
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